cards as the games version of mana or energy, allowing you to attack other characters or inch closer to your win condition
If you can pass that on to Knuckles the Echidna, who has double strike, you'll create a major threat
Annihilate Bereavement Black Sun's Twilight Blood Vassal Cheap Ass Contaminated Aquifer Corrupt Dark Ritual Darkest Hour Duress Grafted Skullcap Ichor Wellspring Jilt Legacy Weapon Parasitic Bond Pernicious Deed Phyrexian Altar Phyrexian Tower Phyrexian Vivisector Planar Despair Serra Faithkeeper Skirge Familiar Soul Link Squee, Goblin Nabob Sundering Titan Thran Dynamo Unworthy Dead Warped Devotion
When you are behind however it is not doing that much to bail you out of the situation
The main reason Arcane Denial is so good is that it helps your deck get to where it wants to be while simultaneously stopping your opponents deck doing exactly what it wants to do regardless of what that might be
Eggman (2084 - Foil) Secret Lair $1.29 Miles "Tails" Prower (2085 - Non-Foil) Secret Lair $2.49 Weatherlight (2100 - Tornado, Sonic's Biplane - Foil) Secret Lair $1.79 Amy Rose (2083 - Foil) Secret Lair $24.99 Super State (2081 - Foil) Secret Lair $4.99 Shadow the Hedgehog (2086 - Non-Foil) Secret Lair $2.99 Deadly Dispute (2091 - Foil) Secret Lair $1.79 Myr Battlesphere (2097 - Egg Hammer - Foil) Secret Lair $0.99 Miles "Tails" Prower (2085 - Foil) Secret Lair $0.35 Captain Lannery Storm (0038 - Vaan, Aspiring Sky Pirate) Final Fantasy Through the Ages $18.99 Sol Ring (2093 - Foil) Secret Lair 0 results found